Monday 13 October 2014

Rewind: 1970s room

For the 1970s level I decided to do a living room, allowing me to scatter toys and other ephemera freely and also using it as an excuse for some period furniture (such as a G-Plan sideboard).


In the scene above you can see a handful of game objects:
There are also a number of background semiotics to reinforce the 1970s context:
  • Predominantly brown-orange-white colour palette
  • Luminance shift: black lifted to dark grey
  • Period patterned wallpaper
  • Dark brown plain carpet
  • Net curtains
  • Wood-framed windows (with French windows at rear) with opening arm and decorative latch
It's worth noting that most visual references I found balance the carpet and wallpaper: if one was patterned, the other was plain.  Therefore I kept to that principle.

Unfortunately, due to time constraints, I didn't get the chance to make side curtains, which would have been a patterned carmine red colour.  Other intended objects included:

  • G-Plan dining table with chairs
  • Upright radiogram with stacking spindle on the turntable
  • Electric bar fire with plastic fake coal effect top
  • Wall clock with star-shaped surround
  • Spanish holiday ephemera

Still, what I have produced gives a fair indication of the setting:




The next post will deal with some of the toys in the room.